Critical Rants

A site that does exactly as its name implies: Critically ranting about whatever the author feels like. Most commonly these ramblings take the form of media reviews, but occasionally they bleed over into religious or political issues.

Thursday, March 14, 2013

Game Review: Diablo III

And the heavens shall tremble.

8% crit chance increased for energy twister? Say hello to millions of gold.

I have pondered the meanings of Diablo 3 for a long time. What makes it so good/bad? What did I truly miss about Diablo 2 (Sadly, as I am a young one I have never played D1) Well- I've finally narrowed it down, after much meditation (seriously) and decided on what to post

Rating:  5.6/10

Why such a low rating? Diablo 3 was, without a doubt, the most expected game of all time, and Blizzard failed to deliver. Why was it so bad? Well in all honesty- I enjoyed Diablo 3. The thrill and anxiety of  hearing the unforgettable *Twang* as you receive that Legendary drop. Who cares if you know its going to reveal bad- everyone enjoys that deep gold laser shooting up into the sky.

After a long hard day of slaying, you return to camp to see what you have found. Crappy rare. Crappy rare. Crappy rare. Why did I pick that up? I could sell that. Every so often, you get a thrill in your heart- could it be? You review the stats that have been revealed- Holy crap!  That was an amazing item! I'm sure everyone can relate to this scenario, and especially when you're in a group of friends, its prideful to be on the top *dusts knuckles*. I, however, want to pose the biggest question of all time: the reason for my low Diablo 3 rating.

Why are you getting better equipment?. . .

In Diablo 2, the first answer that comes to mind is: To kill stronger monsters! A worthy and noble goal to those avid fans of the Hack-And-Slash game play. The difference is in Diablo 2. . . It was Different. Perhaps that sentence was a bit perplexing, but let me reiterate and send my point across- playing Diablo 2 was a different experience every game. It held a sense of childlike wonder when you went into the unknown and explored every time you started the game. That is the nostalgia we gamers feel when we play Diablo 2 today.

In Diablo 2, it was about killing the monsters. In Diablo 3, It's about the loot.

 The story can speak for itself, for every single critic out there will agree with me that it was probably the worst thing Blizzard has ever done.You don't even have one- You're goal is to chase down Ba'al and Azmodan and send them into oblivion- only to find out that the evil is now all together and you have to fight him in heaven.

The whole story can be summed up with just a few sentences, and its not even a summary. That is, legitimately, your entire plot line. You knew what characters were evil, what characters were good, and what characters were going to help you every step of the way. It was pathetic that the only surprise I had in the entire plot line was that the emperor helped me, and in hindsight, I should have caught that too.

In addition to the lack of story, the caverns and dungeons were the same every time. You knew what was (or what could be) down in every cavern- the only difference was the loot. To add to the monotony, once you get into inferno mode, your stuck with having to have a specific build. In Diablo 2, your skill tree could horribly suck- and that's okay. You could still survive and beat the game with a build that was fun- but not effective. In Diablo 3 however... That's not the case. Until you have enough gold to buy Deity-Level equipment, you can't have a fun build. Oh, and did I mention that you won't get that much gold unless you have a friend helping you or- get this -you buy gold from Blizzard's auction house. Really Blizzard? Why have you sunk that low?

So, if you're a moral gamer like me, you don't buy gold from the auction house. Hell (see what I did there?) forbid you play the game without using it though. You'll never get past Nightmare. Blizzard developed a crafty algorithm to make 99% of drops unusable. So you hit Hell difficulty- here's what you have:

Wizard: Starting on CM or Blizzard kite build
Barbarian: WW barb.
Monk: You didn't play a monk until patch 1.07
Witch doctor: acid. lots of acid. Or evil teddy bear summons.
Demon hunter: Traps and sentries.

Go on. Tell me you played something different. You're lying. Unless you got help from a friend or used the auction house, and even if you DID use the auction house, those were the only builds you did.  If you use an ineffective build- You die. You aren't even at the highest difficulty yet!

Do you know whats missing from Diablo 3 that would have made it so great? Fun. Its not there.

You *must* have a cookie cutter build unless you want to buy items from the auction house, and even if you do, most people still use the cookie cutter builds. Diablo 3 isn't a game- It's a Job. Why are you coming home from work, just to work again? It doesn't make any sense. Although it's a recent release, Torchlight 2 (will be reviewed upcoming) was a far better game, delivering what Diablo 3 couldn't and adding more to it.

Also, you have to be online to play. That's all I need to say about that subject.

-The F.A.W.X.E.

Book Review- A Memory of Light (2013)


   I know I'm a couple of months late for this one, but that's fine.
   For those of you that don't know, A Memory of Light is the conclusion to Robert Jordan's massive "Wheel of Time" epic fantasy series. And after twenty-two years, thirteen books, and the death of the original author, I now have it sitting on my bookshelf. It's been a long journey, and many fans have eagerly awaited it's release, although they've been worried about how it will turn out, for good reason.
   So I guess the big question for this book is: "Did AMoL do justice to the previous books in the series and end in a satisfying way?" The answer to that question would be: "Kind of."
   The series has been building up to this point for a LONG time, and so it's logical that the book would be 900 pages long and revolve around one gigantic battle. The book kicks off at a fairly brisk pace, finally bringing that confrontation between Rand and the others that we've been waiting for now for two books, and kicks right into the action after that. There's a lot to do, and only so much time to do it. The actual Last Battle starts around page 500 and continues until the end of the book, so that by itself will turn away many people who aren't fans of the series. A huge series has to be accompanied by a huge conclusion.
   While the way Brandon handled Mat Cauthon's character was highly criticized in the previous books, I feel like he's reached a balance with him in this book. He's not the old Mat from the Robert Jordan days, but he's closer to that while retaining some of the better aspects of the Brandon Sanderson Mat.
   Brandon handled Perrin pretty well for the first half of the book, but I feel like he slacked off with him a lot in the second half, probably because there just wasn't enough space.
   Rand was Rand. Sanderson did a great job transforming him into a dark shadow of himself in The Gathering Storm, and although he was a little too perfect in Towers of Midnight, we see that in this last book he's just as uncertain and fearful as he ever was; he just accepts that fear. Brandon did a phenomenal job with Rand's character throughout the last three books.
   Egwene was the same paranoid, power-hungry, demanding Amyrlin seat we saw in book 13, with a little bit of the awesomeness we saw in book 12.
   Elayne was annoying as always. There was nothing Brandon could do at that point to save her.
   Nynaeve was barely even there. She had one specific task in the book, and that was all we saw of her.
   I thought Moiraine would actually end up being important, but apparently I was wrong. All she does is keep Rand and Egwene from ripping each other's heads off at the beginning of the book, and convince them to march to Shayol Ghul as part of one gigantic army instead of separate people. She convinces Egwene to go with Rand's plan, and that's about it. So the past four books where Mat had to save her and the fate of the world depended on it was actually not really that important.
   Slayer was great as usual.
   Aviendha was her usual self. She changed a little when Sanderson took the reigns, but she wasn't that different compared to how much Mat changed.
   Tuon was...Tuon. What else is there to say? Her relationship with Mat is just as awesome as it was in the tenth and eleventh books.

Most of the characters were great throughout the book. The only problem really was that not all the loose ends were tied up. Not even close. Like maybe half of them. There were so many stories that went unresolved, but that's because Brandon only had so many pages to use. He did a great job for what he had, and the plotlines that were resolved were resolved in a very satisfying way. Recommended highly to WoT fans, and for anyone who can trudge through the first 13 books.